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Game Setup

The cabinets are placed lengthwise 6 feet apart with the holes facing up. Cabinets may be used for measuring the approximate distance apart.

 

Positioning

Players may stand on or beside cabinet, as long as both feet are behind the leading edge.

 

Scoring

Scoring is tallied only after both players have thrown all three washers. The hole nearest the player is worth 1pt, the next or furthest hole is worth 3pts. A washer must be completely in the hole in order to score. Washers that fall into a hole as a result of a subsequent throw by the player or opponent are also scored. It is possible for one player to “cover” another player’s score in a specific hole.

The Rules (Indoor)

Two Hole Rules
Each player receives 3 washers to pitch at the opposite cabinet. All three washers must be thrown in succession before the opponent is allowed to throw. In singles competition, both players throw from the same cabinet and alternate cabinets after each turn. In doubles completion, teammates stand on opposite sides and do not alternate cabinets after each turn. You decide who goes first on the first turn. Who ever scored the most points on the last turn, must begin the next turn. All three washers must be thrown in succession unless a player reaches 21 or more points. If a player reaches 21 or more points, they hold the remaining washers for play after the opponent completes their turn.

For more information visit "The Game" page

 

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