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Game Setup
The
cabinets are placed lengthwise 8 feet apart with the holes
facing away from each-other. Cabinets may be used for
measuring the approximate distance apart.
Positioning
Players may stand on or beside cabinet, as long as both feet
are behind the leading edge.
Scoring
Scoring is tallied only after both players have thrown all
five washers. The hole nearest the player is worth 1pt, the
middle hole is worth 3pts, and the furthest hole is worth
5pts. A washer must be completely in the hole in order to
score. Washers that fall into a hole as a result of a
subsequent throw by a player or opponent are also scored. It
is possible for one player to “cover” another player’s score
in a specific hole. |

The Rules
(Outdoor)
Three Hole Rules
Each player receives 5 washers to pitch at the opposite
cabinet. All five washers must be thrown in succession before
the opponent is allowed to throw. In singles competition, both
players throw from the same cabinet and alternate cabinets
after each turn. In doubles competition, teammates stand on
opposite sides and do not alternate cabinets after each turn.
You decide who goes first on the first turn. Who ever scores
the most points on the last turn, must begin the next turn.
All five washers must be thrown in succession unless a player
reaches 21 or more points. If a player reaches 21 or more
points, they hold the remaining washers for play after the
opponent completes their turn.
For more information visit
"The Game"
page
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